Required in large amounts for various attacks, so will serve well as support with other players in a joint attackĬan do FT swarm. It will require a similar amount of FTs or a significantly larger HC/BS fleet to kill. One can take any unit and make it his primary fleet, but the following are more common.Īny player should have plenty of fighters, but you can make them your main fleet, and possibly the only attacking ship. This is the bulk of your fleet, and should form 40~80% of your total fleet. The ratios, taking tech into account, should be very similar unless it’s a BO, HB, or IB. In general, these ratios decrease as the size of the unit increase. Attack to cost ratio determines how much damage you inflict when you kamikaze-crash units (ie in FT or HB drops). Armour to cost ratio determines your losses when you make a hit and expect most of your units to survive. Both are important when shield is not very significant. I will also talk a bit about armour to cost ratio and attack to cost ratio a lot in this guide. “Goes well with” is what units you may consider building as your secondary fleet. “Watch out for” is what units other players will mostly use to hit you. “Good Against” is what the unit is best at killing. “Advantages” and “disadvantages” include practicality, and concerns production and technology as well as combat. I will assume you to be already well versed in the basics of AE combat, and familiar with other basic concepts of the game, and know the acronyms commonly used. Note: This guide is not a guide on units, and I’m sure someone will make a guide on that. The “Goals” that I’ve included are mere guidelines, and you should never stop at those figures. Addition notes are included for certain units where I feel necessary. There is no best fleet to build, but we shall discuss the strengths and weaknesses of each fleet spec in detail. Should you grow up to become… a Cruiser Killer? Or a Levi Hunter? Or even a big bad Rapist?!!(In AE terms only) The decision is a crucial one, and it is very difficult to try and change your fleet spec if you make a bad choice. Deciding what fleet spec you build is kind of like trying to decide what you want to become when you grow up, and what job you want to do. Therefore building many different ships will mean that your fleet be good at killing a range of units but will not excel in anything in particular, and the size of fleets you can kill will be limited.īut there are so many different units in AE! In theory you can take any unit and specialize in that. Damage is spread evenly among different ship types, so if you add more types of ships in the battle the meatshields will have less effect, and hence more losses on your side. A typical AE battle would involve fighters ( meatshield) to absorb damage and your main attacking ships to deal the damage. Also, in AE combat you should not have many different ships in one battle. Why? Because each type of ship has its own strengths and you can then maximize its strengths. Whilst it is fine to build a range of units when your fleet is small (say less than 5mil), if you ever want to kill bigger fleets and make big money, you must specialize your fleet by choosing one or two particular ship types and specialize in (build a lot of) them. This is quite an advanced concept but a very important one for any higher level player. This Fleet Specification and Structure Guide was submitted by Schrödinger. If you have a final burst of inspiration to send us a guide before the deadline find out how to enter the contest here. Well guys today is the deadline of our AE Guide contest so what better day to show off our last guide ahead of it's closing.
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